Let’s take advantage of exploitative games like Diablo Immortal

Great fight in Diablo Immortal.

screenshot: Blizzard / Kotaku

There is a huge amount of Discussion And the discussion regarding exploitative nature of many practices in modern video games. From gacha and lootboxes to in-app purchases and pointless cosmetics, right down to the latest idiocy regarding NFTs, game players and the game press both need to hold the publishers accountable for any extra few bucks. But while they’re at it, we may also take advantage of the advantages we can do. And maybe stop aggressively attacking anyone.

I started playing Diablo: Immortal With no expectation of getting anything positive from it. Activision Blizzard isn’t exactly a company where one should have high hopes, and I assumed this was just going to be some kind of horrible licensing cash, and immediately took me for my money in order to participate in this game. loops. It turns out that instead it offered a whole bunch of really fun entertainment without requiring any payments for a large number of hours, resulting in Zack and I to have a conversation about how surprised we are.

What I didn’t expect was that I would then be responsible for all the maladies of modern gaming as a result of this clearly unpretentious Blizzard-funded ad (Activision Blizzard). Likes Kotaku As we all know, always desperately trying to throw money our way), I found myself in the middle of a firestorm of sharpness, having sunk into depravity until I had some fun before the game’s finances became predatory.

Diablo Immortal shop to buy fake money with very real money.

screenshot: Blizzard / Kotaku

This whole topic is miserable for anyone in the gaming press who would like to discuss it with any idea of ​​a nuance. As in nearly all Internet-based discourse, there is only one point of view accepted at any given time, and any amount of deviation from it is a hideous heresy to be shouted about to be silenced. Dare to stray from the right path and you’ll be harassed, condemned, and most of all, told how corrupt you are, at the publisher’s paycheck, and living proof of every muddled conspiracy theory collected by the frothy respondent.

A big part of the problem, when it comes to all these kinds of questionable practices within games, isn’t what a particular game actually does, but what the current discourse claims to be. So you will see anyone who dares to mention the fun they are having Jinshin effect She was drowned out by Twitter police rocking an accusing finger, while someone else swung about his latest victory in FIFA 22 It does not receive such attention. Then a week might pass, one game squeaks louder than the other, and the tide turns violently to crash on the opposite shore.

And that is all that can be said: much of the discourse is not actually from people who really care about the details of the topic, but rather from those who like to be angry at the state of things. Recently my favorite YouTuber was spitting and screaming.

So when I said to Zack on Tuesday, “Hey, shall we About VG Chat Immortal Diablo? ‘Yes, sure,’ he replied. ‘We walked straight into a hurricane of current discourse.’ We both downloaded the free game independently to our mobile devices, and then found ourselves playing quite a bit of it at our leisure. Assuming it would be a nickel and dim for us, he replied. From going, we found as we chatted that we shared our amazement how you didn’t need us to shell out a penny. We knew it would eventually. Nothing really free. But our conclusion was, we got a lot of entertainment so far for free. So much so, that we’ll walk away happy the moment we hit the paywall.

This, however, is not an accepted perspective currently, because, you know, I read a guy on Twitter saying he saw a streamer mentioning that someone on YouTube said it would cost $100,000 to upgrade the entire character. And that’s, like, crazy! And here are these two young men Kotaku (Because of course KotakuWell, the rock-bottom site I’ve stopped reading forever over 17 times now) to defend that! They’re right there saying, “Hey, it’s okay for Blizzard to make every player in the game pay to win! We think it’s cool! Thanks for all that money, Blizzard!” and so on.

Excellent war gems, which in no time need to spend any money.

screenshot: Infinity Plus Two / Kotaku

What does all this insider gossip have to do with the blaseball, indulgent article title? (“Clickbait!”) Calm down. That’s because that anger at groupthink could be something that stops a lot of people from just spending quality time with something that’s free, and then dumping it when they want to take advantage of it. Or maybe not. I’m not quite sure.

If you like RPGs, you might have enjoyed Titan Quest And the FlashlightMaybe the thing you can do is download Diablo: Immortal on your phone, then play it until you run out of free things to do.

everlasting It will throw you the dumbest number of different screens, page after page after book after scrolling the numbers to watch them and finally tap to “win” a bunch of numbers going up on another screen. The monkey reward scheme to get the peanuts is the pointless motivating factor between levels of killing enemies – useless because, unlike a lot of mobile games, the actual levels of killing enemies are good enough to motivate themselves. There are massive stories, epic battles, instant team-ups with strangers, rewards, challenges… Then at a certain point, she’ll push her luck and ask for money, and you can say, “Thanks, bye!”

Yai Miku smiles at the shrine.

picture: huyvers

The same can be said for the wonderful gems of warOr, yes I will dare say so, Jinshin effect. Yes, this is not true of many bad little mobile games, and in fact bad giant AAA sports games. Those who act like a cartoon drug dealer, hang out outside the school and say the first pill is empty. Others who weave a whole social life around you and then suddenly lock the club door and charge for the key. They’re bad, and it’s your job and our job to call them out.

But some of them…don’t suck? For a while at least.

I want to add some massive caveats here. Oftentimes, such games can greatly interfere with gambling, and like gambling, I believe it is the responsibility of the provider to ensure that their product does not benefit people who are prone to gambling addiction.

I, personally, would like to see this extend beyond the current massive spending limits set by some, and see it as a regulated industry that is simply not allowed to accept a certain amount of money from an individual at a given time. I’m sure there are others who would strongly disagree with this, who would see such actions as a violation of civil liberties, and we can have this discussion.

Likewise, I feel very uncomfortable that the profitability of many of these games is based on the expectations of whales – those who will spend huge sums on a particular game, who will spend $100,000 (or whatever that may be) to watch Diablo A character who wears the most graceful outfit. Part of me wants to dismiss such people as stupid, but another better and wiser part of me understands the range of mental health conditions and personality types most susceptible to such extravagance, and hates the idea of ​​taking advantage of such people. From.

Honestly, if new strict laws are announced tomorrow that will make existing gacha/pay-to-win models unsustainable, I won’t lose sleep. It would be good to know that this exploitation is over.

Fight in the woods in Diablo Immortal.

screenshot: Blizzard / Kotaku

But that brings me back to my original point: This is a very delicate topic. If Blizzard had already designed everlasting To allow someone to spend that much money to get the best PvP opportunities, I find this strange. I would very much like to sit down with the people who chose it, who let me be that way, and hear them try to justify it. It’s a bad thing, and they should be better people. At the same time, no one needs to do this. no one Need Being the best in PvP in a mobile ARPG, especially when they can only buy Grimm Down In advance and do the same there, much better.

So inside this swamp, in the gaps between the extremes, there are most of us, from Can Take advantage of making Blizzard many hours of a truly fun game that’s completely free. Obviously I’m much better, because they made the game cost $10 up front, or something else, and then left me alone to enjoy it. But that’s not how it goes. So why not take advantage of freedom and move away from the moment of payment?

Does my argument here actually support and encourage a corrupt regime? Is it an argument that accepts the suffering of the few to the amusement of the majority? Yes, it may be. I’m worried about all of this. I might be really wrong about this. Or I might be – and this is where things get drastic – a a little wrong – wrong – wronged

A blatant hurricane of hate will not help anyone in such situations. Or actually in any other situations, since we’re here. It is complicated.

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